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Police Bot 3D Character

Various pieces from the production of a modular enemy type character rig for my game project. Focused on creating a base skeleton that can use a modular armour system for later enemy variation and colour schemes.

Crash test dummy variation for player controlled character testing

Crash test dummy variation for player controlled character testing

In gameplay as an enemy Ai. Armour pieces fall off when damaged.

In gameplay as an enemy Ai. Armour pieces fall off when damaged.

Naked mesh without police armour in unreal.

Naked mesh without police armour in unreal.

player character POV

player character POV

enemy damage paired with Niagara effects and animated lights

enemy damage paired with Niagara effects and animated lights

Closer look at the internal organs behind the detachable armour

Closer look at the internal organs behind the detachable armour

Guitar pedal inspired interface on the back of the characters head for various inputs.

Guitar pedal inspired interface on the back of the characters head for various inputs.

Roll cage esq protection for main optical lens and head.

Roll cage esq protection for main optical lens and head.

Original 2D Concept

Original 2D Concept

Full Character Rig

Full Character Rig

Hand controls

Hand controls