Various pieces from the production of a modular enemy type character rig for my game project. Focused on creating a base skeleton that can use a modular armour system for later enemy variation and colour schemes.
Crash test dummy variation for player controlled character testing
In gameplay as an enemy Ai. Armour pieces fall off when damaged.
Naked mesh without police armour in unreal.
player character POV
enemy damage paired with Niagara effects and animated lights
Closer look at the internal organs behind the detachable armour
Guitar pedal inspired interface on the back of the characters head for various inputs.
Roll cage esq protection for main optical lens and head.